Walk, run, jump on air
Transmutation
Action: Standard (2 ticks)
Components: V,S,M
Duration: See text
Spell Lists: Alchemy, Arcane, Divine, Nature,
Psychic
Levels: 1,3,5
Range: close
Air Walk allows the caster or target to tread on air as if walking on solid ground. The spell simulates the experience of climbing a mountain, with a maximum ascent or descent angle of approximately 45 degrees. Complex versions of this spell allow for more speed, freedom to jump and more creatures affected.
| Characteristic | Level 1 | Level 3 | Level 5 |
|---|---|---|---|
| Movement | Walk at a speed of 5ft | Run at half normal speed | Run at full speed |
| Vertical Movement | 1 vertical jump per turn | 2 vertical jumps per turn | Unlimited vertical jumps |
| Duration | Rounds per caster level (min. 6 ticks) | Minutes per caster level | Hours per caster level |
| Targets | 1 creature | 1 creature per caster level | 1 creature per caster level |
The caster's level determines the maximum size of creature that can be affected:
| Caster Level | Maximum Creature Size |
|---|---|
| 1-5 | Medium |
| 6-10 | Large |
| 11-15 | Huge |
| 15-20 | Gargantuan |
| 21+ | Colossal |